GURPS Marvels
Introduction
About the Author
About GURPS
Marvel Universe c. 1966- An Overview
Creating a Character
Origin
(sidebar: cosmic ray random mutation
table)
Your secret identity and you
New Advantages
Avenger's
Membership
New Disadvantages
Social
Stigma (Mutant)
New Skills
Improvised
Weaponry (P/A)
Quick
Change (P/E)
New Super Advantages
New Super Skills and Powers
Alien Templates
Asgardian
Atlantean
Inhuman
Skrull
Running a Marvel Campaign
Elements
of a Silver-Age Marvel Campaign
Combat in the Mighty Marvel Manner
Superhero Critical Hits
(sidebar: How Much Does it Weigh?)
Tearing up the Scenery
Using Multi-Hex Weapons
Classic Vingettes
Welcome to NYC
Avenger's Mansion
Baxter Building
Greenwich Village
Marvel Earth Tour Guide
Atlantis
Blue Area of the Moon
Latervia
Monster Isle
Savage Land
Subterrainia
Westchester, NY
Timeline (Comic Chronology 1961-c. 1968)
Vehicles and Equipment
Dr. Doom's Time Machine
Doombots
Fantasticar
Flying Car
Life Model Decoy (LMD)
Mandroid
Pogo Plane
Quinjet
Unstable Molecules
Organizations
Avengers
Fantastic Four
Hydra
SHEILD
Teen Brigade
Yancy Street Gang
Who's Who
Angel (4e)
Beast (4e)
Captain
America
Cyclops (4e)
Daredevil
Dr. Strange
Goliath
Hawkeye
Hulk
Human Torch
Iceman
Invisible
Girl
Iron Man
Marvel
Girl (4e)
Mr. Fantastic
(4e)
Nick Fury
Quicksilver
Professor X
Scarlet Witch
Spider-Man
Thing (4e)
Thor
The Wasp
Bring On the Bad Guys!
Baron Zemo (4e)
The Blob
Crimson Dynamo
Diablo
Doctor
Doom
Doctor
Octopus (4e)
Dragon Man
Electro
Green Goblin
The Juggernaut
Kang
Leader
Lizard (4e)
Magneto
Mandarin
Mole Man (4e)
Sub-Mariner (4e)
The
Super-Skrull
Titanium Man
Ultron-6
Wizard